EIRP Proceedings, Vol 14, No 1 (2019)

Building Virtual Environments for Optimizing Learning Processes inside the Modern Organization

Dragos Sebastian Cristea, Luminita Arhip, Marius Ivanov, Cristina Chelariu, Carmen-Catalina Rusu


This article presents different ways in which new virtual reality technologies can be used in the development of software applications dedicated to supporting organizational learning / training processes. Thus, virtual reality can offer employees of enterprises in the Romanian economy access to an advanced training system by creating virtual environments that simulate real scenarios in which users have total freedom of movement and interaction with the constituent elements. Virtual Reality addresses to senses and perception. The VR technologies presented in this article address not only basic senses such as vision or hearing, but also senses such as balance or intuition. Thus, the brain is helped by the entire sensory system to receive a rich flow of information that starts from the environment and comes to mind. Therefore, if we present the artificially created information to the senses, the way in which reality is perceived will also be altered. In this context, we will also present the current state of the virtual reality technologies that can be used to implement VR applications as well as the essential principles applicable to the development of virtual reality applications. At the same time, the article shows how the use of virtual reality can support the three important aspects of vocational training: work experience - users having the opportunity to be in unfamiliar workplaces in a 360 degree perspective, learning skills – virtual reality helps to identify the balance between acquiring knowledge and training the experience, allowing the same scenarios to be scanned several times, without additional costs or inconveniences, access to a different perspective - allowing the user to perform actions normally performed by experienced employees.


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